AI Insights · Timothy · July 2021
Top 5 Boxing Games on iOS in Italy: Q2 2021 Performance
Discover the performance trends of the top 5 boxing games on iOS in Italy during Q2 2021, with insights on downloads, revenue, and active users.
During the second quarter of 2021, the top 5 boxing games on iOS in Italy showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue peak at approximately $161 in the week of May 24, with a noticeable increase in mid-May. Weekly downloads hit a high of 1.7K in mid-April and then saw a general decline, ending the quarter at around 367 downloads. The game’s weekly active users followed a similar trend, peaking at around 2.4K in mid-April before declining to 656 by the end of June.
Slap Kings by Lion Studios experienced relatively stable weekly revenue, peaking at around $197 in mid-June. Weekly downloads showed a consistent decrease throughout the quarter, starting at 996 and ending at 366. Active users also saw a gradual decline from 4.8K at the beginning of April to 2.3K by the end of June.
Ragdoll Fighter from ENDERUN BİLİŞİM SANAYİ VE DIŞ TİCARET LİMİTED ŞİRKETİ had no revenue data but showed a strong start in downloads with a peak of 1.7K in late April. However, downloads significantly dropped to around 100 by the end of June. The game’s active users mirrored this trend, peaking at 1.4K in late April and declining to 198 by the end of the quarter.
EA SPORTS™ UFC® by Electronic Arts saw a substantial increase in weekly revenue, peaking at $204 at the end of June. Weekly downloads remained relatively stable, fluctuating between 285 and 451 throughout the quarter. Active users showed minor fluctuations, maintaining around 1.5K towards the end of the quarter.
Head Boxing from D&D Dream Corp. demonstrated a gradual increase in weekly revenue, peaking at $30 in late May. Weekly downloads saw a steady rise, starting at 186 and reaching 483 in early June. Active users increased from 167 at the beginning of April to 281 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.